What's new in Sony Vegas 6c??
Douglas Spotted Eagle/VASST Instructor ©2005 Sundance Media Group

HDV:What You NEED to Know

 

Sony Vegas 6c launched without a lot of fanfare, but the truth is, version 6c could easily be considered a .5 upgrade, even though Sony doesn't offer .5 upgrades. Vegas 6c is an update filled with a number of new features, and some fixes for specific issues experienced by users of older DV equipment. Let's take a quck look at what's new.

>Import of DVD camcorder MPEGs/AC3 files
After a long awaited feature for Sony Vegas, this appears to be legacy from Sony Vegas Movie Studio Platinum, released earlier this summer. This update allows users that own DVD-camcorders to import the media directly from the camcorder. This means that Vegas can import a VOB file complete with AC3 audio to the timeline. No, this doesn't mean that Vegas 6c is an instant asset for pirates or copyright violators. If the file has encryption or copy protection applied to it, the file will not be importable to the Vegas timeline. What this does mean, is that Vegas users can now import projects that they've perhaps deleted from their hard drive but have stored on a DVD in MPEG and AC3 format. This also means that users of the consumer-based DVD camcorders will be able to edit their home movies. Import of MPEG files doesn't mean non-recompressed files, however. Vegas will still recompress the MPEG files on render, resulting in some quality loss to the MPEG file for output.

>XDCAM support!
Another new feature that is necessary for the broadcast industry is the import of XDCAM full-resolution files. Vegas will directly import the full resolution files from the camera or BD player. However, the metadata/proxy files are not included in this import. Vegas will only playback full resolution files. The main benefit here is that users can immediately start editing their files from the XD cam; no more capture time as the files are merely transferred. Transferring files is significantly faster than realtime, saving literally thousands of hours over the course of a year.
Simply import the .mxf files from the XDCAM directly to the Vegas timeline. Any Essence markers inserted at the camera will show up as standard markers on the Vegas timeline or in the Vegas Trimmer. Set up the XDCAM or XDCAM deck as a hard drive on your computer, or transfer the files directly from the deck/camera to existing system hard drives. You can access an .mxf file here for testing/experimenting in Vegas.* In this initial implementation, copy the disc contents to hard drive (this would be a file copy, not a 1:1 old-style capture, so it's very, very, fast), go to the Clip folder, add to timeline (or project media list), edit. Timecode, 16:9/4:3, 24p, and essence markers (shot + user defined) are all supported. As is always the case in Vegas you can mix and match framerates and frame sizes, as well as codecs in a single timeline and not worry about it. Layback to XDCAM disc at this time is using "traditional means," either as DV or SDI.

>Sony PSP owners, take note!
If you have a Sony PSP device, you can now print directly to the PSP device from Vegas 6c. You will also want to generate a thumbnail to be displayed as a representation of the movie.
Park the Vegas Timeline cursor on the frame that you’d like to use as the representative frame for the movie. Plug in the PSP device via USB cable, and put the PSP into USB mode. Browse to Tools>Export to PSP®  This will begin the render and export process. Make sure that you’ve filled out the Summary information in the Project Properties tab found in Vegas, as this information will be displayed on the PSP device.



You can also render the file to be delivered over the web or other delivery device, but you’ll need to follow the PSP naming conventions. Render the file as an mp4 file, naming the file “MAQ0 (insert name here) .mp4. This file can now be distributed or archived for later access, without having to transfer to the PSP device. Note that the PSP template creates an 894kpbs file in compliance with what the PSP looks for.

>MPEG 4, at last
Sony Vegas 6c also now offers users the ability to render directly to MPEG 4/AVC/H.264 file formats. H.264 is the delivery format of choice for high definition movies, but also may be used for standard definition, and may be played on most computers, and many set top players. More players will become available as time marches on; getting familiar with this very efficient form of compression is a good idea. Some cameras have already adopted the standard as a shooting medium. Vegas 6c is limited to an 800 x 800 frame size at this time, so it’s predominant value is in delivering SD streams or streaming media over the web at resolutions of 320 x 240 with a maximum bitrate of 896 kpbs including audio.

>Other Goodies
What you won’t "see" in Vegas 6 see are the optimizations for m2t playback. Vegas has been significantly improved in terms of how it manages the transport streams and optimizes playback/editing of them. This is good news for HDV camera owners that don’t want to take the time to convert the m2t files from the HDV camera into a 4:2:2 format or DV proxy. Users should immediately notice an increase an agility and speed in the newest build.

You'll also likely note that a reverse icon has been added to indicate reversed events. Very useful for those quick glances at the timeline. In fact, there are several small and large bug fixes and workflow enhancements that can be viewed here. This list of updates also includes the latest version of the CineForm tools for Vegas.

Sony has also addressed the strange file size issue that existed for some users that were scanning images of various sized and placing them on the Timeline. Images of similar but not exact sizes were giving some users issues in the way that Vegas buffered the files. Additionally, Sony has taken steps to repair print-to-tape challenges that some users experienced with older decks and cameras.

Additionally, AAF file export/import have been significantly improved. Be sure that any codecs used in a project can be read on any machine that an AAF file is transferred to. If codecs aren't shared from machine to machine, naturally, it will present problems.

Props to Sony for not only implementing the standard bug fixes in the application, but for giving users a number of free upgrades when they didn't need to!

Happy editing,

Get the Vegas 6c update by clicking HERE
*80MB .mxf file courtesy Sony Media Software engineering team

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