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HDV:What You NEED to Know

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"Vegas 6 FASST!"
with
.:Mike Chenoweth
.:John Rofrano
.:Jeffrey Fisher
.:Douglas Spotted Eagle
4 of the
most knowledgeable names in the Vegas training world bring you this 2
hour DVD on Vegas 6, including special extras on the disk!
CHECK IT OUT! |

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First, let me say that this is not a review of
Sony Vegas 6 software. Given my preference for Vegas, it's difficult to be
completely objective and so I've made it a point to not ever review Sony
Vegas software. (or any other Sony software) Therefore, this article is about what's new, how to
use the features, and what I really like about the new Vegas 6 software.
Before you install Vegas 6, it will require that
you update a couple bits of Windows XP. You'll need to load up the .Net 1.1
update, and you'll also need to install DirectX 9. Vegas 6 will not install
until you complete these two steps. You can download the .Net 1.1 update
from here, and the DirectX 9
update here.
PREFERENCES:
First off, you'll note that the Preferences dialog has had few changes.
Nothing hugely significant, but some of the tabs and options have changed.
For example, the first tab that you'll notice has changed is the
Preview Device tab. Here is where you'll set up Vegas 6 for access to the
Blackmagic Design DeckLink card. If you've got a a dual display, this is
also where you'll set up your second monitor as a display device. We'll talk
more about that later. Finally, this is also where you'll select the OHCI/Firewire
device as your output option. This is what you'll use if you're doing
standard DV.
Next to that, you'll note the addition of the
Print Device tab. This tab is where you'll select the device that you'd like
Vegas to use when printing to tape. Again, note the Blackmagic DeckLink in
this window. If you don't have a DeckLink installed, you'll not be able to
access this option.

Next, you'll note the addition of the VST
effects tab. This is where you'll access VST plugins that you'd like to have
accessible in Vegas. We'll cover the VST features later in this article.

UP TO SPEED:
Another new difference that isn't so visible, is the multi-core rendering
engine. It's been reworked, rebuilt, and all I can say is "WOW!" Working on
some of the new VASST projects, as well as doing work for television
stations, I've noticed a renderspeed increase of up to 40%. IN other words,
the amount of time required to render has been decreased by as much as 60%
but of course, this is system and project dependent. It's much, much
faster than previous versions of Vegas. It's wonderful seeing the Sony
engineers take on the render speed issue, because this has always been a
primary complaint related to Vegas. The only thing keeping the previous
versions in serious running is the quality of the render. Vegas has always
enjoyed a reputation for super clean lines in titles, transitions, and
overlays. Now users get the super clean renders while enjoying the speed
increase.
NESTING:
Next in the lineup is the nested projects feature. This is a huge addition
to Sony Vegas. What this does is allows users to take individual project
files (veg files) and drop them on a single timeline. Why would you want to
do this? For a number of reasons. One might be that you've got several
scenes that you've built in various instances of Vegas. In earlier versions,
you need to render each segment as a file, then compile the file in a master
timeline. Or, you'd have elaborate copy/paste schemes, and risk losing any
track motion or other track based behaviors. With Vegas 6, you simply grab a
veg file from the Vegas Explorer and drag it to the timeline. Vegas then
renders a small file very quickly, that acts as a reference file. This saves
the hassle of multiple renders. Further, it avoids rendering a file twice,
once as a scene, and then rendering the scene in a longer, completed
project. If you've decided to modify a segment of the production, when you
modify the veg file in its own application, the master timeline containing
several veg files, the master timeline is automatically updated. Another use
for this feature, is that you might have several people working on various
pieces of a project. As they each update their portions of the project, the
master timeline is also updated. You can even color correct or match images
in the master project! So, here's one of several real-world uses for this
feature:
You're working on a 48 minute broadcast piece,
and you've got a partner working on the teasers and interstitials, or bumps.
You're cutting the packages. As you rough cut the packages together, he
provides you with the interstitials, teasers, and bumps. You drop everything
into a master project as a series of veg files, and you'll be able to see
the show come together as a rough. Still another editor is creating graphics
in a Quantel, Photoshop, or other system, and you'll need those to drop in
as alpha channel lower thirds or sidebars. These can be dropped right over
top of the other veg files as composited veg files. Yes, you CAN composite a
veg file. You'll find some lower thirds on the
VASST
website made for Vegas 6 in the resources section.
Notice in the image below, you can see veg files in the newly renamed
Project Media window. This is formerly known as the Media Pool. The veg file
displays with all transparency, etc, showing the first frame that has video
information in it. It's a very well thought out display tool.

Track Flattening:
Yet another use for this feature is to "flatten" intense composites, or
bring deep composites in as part of a bigger project without having to
render out the composite. Personally, this is one of my favorite features.
I've got a few lower thirds that I've needed to render out in the past. Now,
I can just drop the lower thirds directly on the timeline. Try this out by
downloading some of the veg files from the
VASST site. Drop them over top of existing projects. Import them one of
three ways:
1. File>Import>Media, and browse for the desired
veg file.
2. Drag a file from the Vegas 6 Explorer.
3. Double click the file in the Vegas Explorer window.
Notice them in the Media Pool, now renamed as
Project Media. You'll see a thumbnail of your .veg file complete with any
transparencies that might exist.

VIRTUAL STUDIO TECHNOLOGY:
VST is a plugin format that often runs a little more smoothly than DirectX
plugins, but also offers a very wide array of access to various audio
plugins that will benefit the audio user. In fact, there are a very large
number of free VST plugins available on the web. I like the Kjaerhus audio
plugins, they've got a Classic Series that are free, and they sound great.

To access the VST plugs, download or install
them to a directory on a preferred hard drive. I install all my VST plugs to
a folder on my C: drive labeled "VST" and that's it. Now, open Vegas, and go
to Options>Preferences>VST. Point the Default VST search folder to the
folder you've installed or downloaded the files to, and then press the
Refresh button in the dialog. This will instruct Vegas to search for
whatever plugs you've installed, and they'll show up in your Vegas Audio FX
options in the folder marked "VST." If you'd like to have alternative VST
plugs, perhaps in the event that you'd like to sort them by manufacturer,
Vegas 6 allows for up to two separate, alternative locations for search out
FX.
You'll apply FX here just as you would with
other plugins. Double click, and hit "OK" or single click, select "Add" and
select OK. Then adjust the parameters of the plugin just as you would with
any other plugin. You can chain VST plugs right alongside DirectX plugins,
and there are many automatable VST plugins available if you need to automate
certain FX on the timeline.
BROADCAST WAVE FORMAT:
Vegas now supports BWF files, or Broadcast Wave files. While the average
user might not find these valuable, film makers, radio stations, television
broadcasters, and users of high end recording devices will appreciate this
new feature. Broadcast Wave Files are the same as .wav formats that you're
likely already familiar with, except that a BWF file can contain metadata
about the file, such as the author, the length of the file, and logging
information that will allow the file to be logged for broadcast and
copyright, or performance royalty needs. It also allows for timestamped
files to be laid onto a timeline in exact position.
If you have BWF files, you can import them
several different ways. Import them in alphabetical order, import them by
timestamp, import files as a single timeline track, or create a new track
for each file imported. The latter is critical if you've got multi-track
projects from recording devices that generate BWF files.
To experiment and experience Broadcast Wave
Files, you can download some test files by clicking the links below.
Linear BWF file, short version.
(2 MByte)
Linear BWF file, long version.
(18 MByte)
MPEG BWF file, short version.
(600 kByte)
MPEG BWF file, long version. (5
MByte)
To read the BWF specifications, click
HERE

PRESETS:
Hallelujah! Track Motion presets have been restored to users that missed
this feature in Vegas 5 software. These work just as they did in earlier
versions of Vegas, except now track motion presets include 3D presets as
well. This will aid users in creating their 3D masterpieces, and allow the
saving of the location of various settings.

AAF Import/Export:
AAF, or Advanced Authoring Format, is one of a few current standards by
which various DAW's and NLE's can share project files. Using AAF, basic
project information may be shared. You can export a project from Vegas and
open it in Final Cut Pro, Avid products, and a few other NLE systems. Don't
expect things like composites, color corrected video, or the majority of
your transitions to open, it's primarily a means of getting the media on to
a new timeline in exact placement with a few additional granules of sugar
thrown on top for sweetness, but it's not the total answer. We should see
some improvements on this front at some near point from a variety of third
parties.
AV Sync Repair:
What a GREAT tool this is, in my opinion. Vegas will provide a display any
time audio and video have become out of sync. You can resync by either
slipping the audio back into place automatically, or tell the audio to be in
sync from a particular point in the event/clip. Simply right click and
choose the "Synchronize option."

Playhead scrubbing:
For those that like the way Adobe Premiere scrubs, Vegas now offers
something similar, except it's better than frame accurate. Grab the playhead
on the top of the Timeline and scrub. You'll hear your audio scrub like an
analog tape deck with no look ahead or look behind. This is most useful if
you're after a very specific frame of audio or a particular sample point and
don't want to drill in deep and visually locate it. Drilling in deeper
provides even more accuracy.

Also, notice the slip time in the image above. This indicates the length of
time you're moving media down the Timeline, creating a transition, crossfade,
or other movement over time on the timeline. It's a very useful visual
display, particularly when rippling a timeline. This display with appear for
selected and non-selected events, depending on what you might be editing.
Speaking of Ripple:
Ripple editing just got a lot better. Everything moves downstream now
instead of sliding over top of each other, confusing your eye. It's a much
more efficient means of working in my view. You'll be able to more
intelligently see a ripple take place with realtime feedback from the
application. This is perhaps one of my favorite features, simply because
it's much easier to see how ripples are affecting the track or timeline, and
exactly what is being affected. In other words, it works like you'd expect
it to work.
Media Manager:
Wow! What a great tool. ACID 5 users have enjoyed this Media Manager format
for several months now, so it was only logical that it would appear in Vegas
at some near point in time. However, the Media Manager goes much deeper in
Vegas. It displays thumbnails that Vegas auto-selects from the first frame
of VISIBLE information, or you can set your own thumbnail. Sony engineers
know that many video
editors
have black for the first frame or two of a video clip. Therefore, they built
the system to look past the black for the first full frame of information,
and the Media Manager displays that frame. To access a different frame that
you'd prefer for display, right click the thumbnail and select the "Choose
Thumbnail." From the Media Manager, you can actually start to build the
project before placing anything on the timeline!
More importantly, the Media Manager allows metadata, or file information to
be embedded inside the video file. Tags that indicate the type of shot,
angle of shot, panning/zooming/static, closeup, medium, wide, author,
keywords, dates, length, and much more are all part of the media management.
You can search your entire database for a clip and find it in seconds. Or
search the database for a number of clips that contain the same attributes,
such as searching for all clips labeled "B-roll," or "Closeup" or similar.
This does require some work at the capture/logging stage, but if you're
working with several projects at once, working on a SAN, or sharing a number
of project files with other editors, this particular tool is indispensable.
You can also recapture media from here, and open files in Windows Media
Player for a fast playback preview of the file.
To
use the Media Manager, first open it up. Then click the Library Action
button. This provides the option to create a new media library. Of course,
you can also open existing libraries if you have any already created. You
can download a sample ACID library
here. This will show you how the metadata structure functions, even
though the sample library is for ACID and not Vegas
Choose New Media Library from the dropdown menu, and this will offer a
dialog to browse for the location of the folder(s) that you'd like to insert
in the library. Browse to the location for the new folder/library, and give
the media library a name. Click the Create button, and your new library will
be created.

This window will open:
 
You'll need to add files to this library, so
select the Add Media Files button, found next to the name of the folder.
Notice that Vegas 6 gives you a report of how many files it sees as new, and
how many are updated files in that specific folder.

You'll see the application search out all the
files in the folder listed. Depending on the number of files in the folder,
this may take a few minutes, but it's usually quite fast.

When the Media Manager is finished scanning the
files, you'll be able to view them in the new window that opens up.

In this window, you'll first likely want to
insert the descriptor tags to the video file. Do this by holding CTRL and
clicking on each tag attribute related to your file. In this shot, I've
selected Closeup, Static, and Cutaway shot as my preferred tags. You can now
drag the tags to the media file, and on the right side of the screen, your
selected tags will show up. In the Properties dialog, you can add all sorts
of other search information and sorting/assets information, including
keywords. The more you input, the more powerful the search and media
management options become. This will assist you in finding any related
media by using the search tool. In the future, I expect stock footage
libraries from footage providers to come with metatags as part of the
library structure. Of course, merely the library name becomes part of the
metadata, and that alone is quite helpful in locating media.
Right clicking in the Tags area allows you to
create new tags. For example, I've added Still Images and subtags to my
Media Manager system, since I do a lot of work with stills. This is very
similar to the Photoshop browser that allows you to browse for images,
except that Vegas' method can be a lot more intelligent, provided that you
insert good descriptions.

At the bottom of the preview pane, which is
illustrated as Thumbnails in this tutorial, you'll see a slider. This slider
allows you to see the thumbnails at different sizes. Maybe you want to see
more than 8 images, or 10 images, or 4 images at time. Reducing the
thumbnail size allows you to see more images. In the image below, I can see
the entire Dolphins library in one view. Clicking on any asset/thumbnail
will immediately show me all properties/metadata contents of that file.
Hovering the cursor over a shot will temporarily zoom the shot to a larger
view.
The Details button allows the file name and extension to be viewed.
Unchecking this will show only the thumbnail in thumbnail view mode.

You can insert Metatags to multiple pieces of
media at one time by holding CTRL and clicking on all desired media, then
click the tags you wish to use (again holding CTRL to select multiple tags
if desired), and drag the tags to the media thumbnails. This adds the tags
to multiple pieces of media at one shot, saving a lot of time, if you've got
a group of similar shots, or shots you'd like to make all B-roll or
cutaways, or master shots, or anything else. If you don't want to use
keywords, create new metatags instead. It will still save you a lot of time.
To search for media by Genre, click the dropdown
button in the Change Tags View option. Choose Video. This will give you a
number of genre tags/choices, and you can add your own genre as well. In the
image below, I've added the genre of "Drops." This indicates junk footage
that can be used as emergency B-roll footage. However, you can tag the media
any way you want by right clicking in the Tag View area, and creating a new
tag there. To make it show up in the Genre view, click a button in the Genre
view so it is selected, then right click the selected button. A window
dialog will open asking you to choose which of the tags you'd like
associated with that specific Genre button. You are limited to the 15 Genre
buttons.

Once all your media is tagged and in place, simply use the search option by
clicking into the Text field, and typing your search term. It will
immediately display all media related to that particular search word or
words. If you don't want to use a search and simply want to see for
instance, all Cutaway shots, select the Cutaway button in the Media Manager.
All files tagged as cutaways will be displayed.
One thing to note about the Media Manager; because of the way it is
implemented and uses Windows resources, it can slow down your initial boot
time of Vegas. If you know you're not going to use it in a session, turn it
off for faster boot speeds and to reduce the load on your processor.
Saved Paths:
Vegas 6 allows you to save a project file path when you render out a file,
allowing you to right click a rendered AVI file and reopen the ORIGINAL veg
file used to create the project. It's only a path; if you've deleted the veg
file, having this information in the video stream won't help you very much.

When you render a file, the information relating
to where the original veg file lives is preserved in the file as metadata.
Remember, you MUST still have the media and veg file on your computer in
order to open this.

To recall the veg file/project, right click the
media on the Vegas timeline, and choose "Edit Source Project" and Vegas will
open the file in a new instance of Vegas. You'll be able to make any desired
changes, and re-render the file.
Hint: After opening the new instance of Vegas, place the
rendered file in the timeline of the original project at the top, and only
render the new segments into the rendered file. This will save a lot of
render time.
DVI Monitoring:
What's this all about? It's a terrific feature
for all users of Vegas, but one of particular import for those editing HDV
or HD on the Vegas 6 Timeline. This allows you to select a second, third, or
other monitor to be used to monitor full screen video, at a high resolution
or full resolution (depending on your monitor's capabilities), just like an
external broadcast monitor.
In Options/Preferences (or
right click the track header), you'll notice a tab labeled Preview Devices.
This allows you to decide if you'll be monitoring through a DeckLink® card,
OHCI/1394 card, or to a secondary monitor. In this illustration taken
from my laptop, no secondary monitor is available. Vegas will allow you to
identify which monitor is your Display monitor. For viewing 1080i
information, you'll need to have a monitor capable of 1900 x 1280 or more if
you want full resolution. However, if you don't have a monitor that meets
these requirements, no fear. Vegas will display and compensate for whatever
lower resolution you might have. Further, Vegas now offers a deinterlace
feature on the Display monitor, allowing you to view sharp, clean video on
the second monitor. You can also use Color Management, and select one of
several profiles. There are calibration tools available from third parties
that will allow you to properly calibrate your monitor for video. Do the
calibration, set your own properties, and save those properties as a color
profile. Since Vegas can have its own color profile, you can also have a
different color profile for your graphics, web, or other applications, and
use a specific profile just for Vegas. Be sure to leave the "Recompress
Edited Frames" checkbox selected.
Capture Tools and Hardware:
Vegas 6 can now capture with total support from the DeckLink cards from
Blackmagic, as well as capturing HDV directly from the Vidcap application.
Further, Vegas 6 comes with the CineForm ® codec installed, so you
won't need to purchase this as a separate upgrade. Yes, it's an updated
version of the tools. However, keep in mind that the capture is
capturing m2t files, and you'll want to either convert to , or use
another method for conversion to edit such as the 4:2:2 YUV codec which is
what the DeckLink card will require, or perhaps you'll convert to straight
DV for your edit, and then replace the edits with the m2t files for HD
rendering later on. This will provide a high quality. I'll submit that you
might find the VASST Software tool named "GEARSHIFT"
appropriately built for this conversion task. It can convert to any number
of codecs, framerates, and a DV proxy for those editing on a slower
computer, and with a one button click, replace all media with the HD stream,
saving a lot of time, effort, and potential headaches.
One thing is certain; for a software-only
application Vegas 6 is very, very fast to work with.

As mentioned previously, many of the
improvements to Sony Vegas 6 are under the hood. You'll immediately notice
significantly faster render times; even on slower, older machines. If you
have a hopped up dual hyperthreaded machine or a multicore machine...hang on to
your hat.
Keep in mind that single proc HT systems likely won't see any significant
improvement, if any at all.
I decided early on to use Vegas 6 to edit and finish Victor Milt's 90 minute
"Light It Right" DVD. Victor did the rough cut and some title work in Vegas
5, he shipped me the media and veg files for final work and render. I did
all the work in Vegas 6, using the nested timelines feature to render the
project together. Even in early beta builds, the zippier "feel" of the
software was readily apparent. Being able to stack veg files on the timeline
was an incredible timesaver, and as Victor updated sections of his files or
created new files, I was able to import them to the timeline, or have the
timeline up date as he worked and I worked on other files, without any need
for rendering at any point. That said, when you drop a veg on the timeline,
Vegas renders a file extended as an sfap0 file. This is a temporary file
that acts like a proxy in the veg, displaying all frames, etc, while
allowing you to sequence segments together. Once you have all your files on
the Timeline, this is when you'll render for the first time, in most
instances.

XDCam support:
Vegas 6 will offer XDCam support, simply drag the MXF files from the Explorer to
the Timeline. You'll be able to edit the MXF files in real time on the
timeline. This is a very sweet option for broadcasters moving to the XDCam
format. This is a "soon to come" feature, but not available as of midnight,
4/17/05. Sony did show it functioning at NAB, so watch for this as
a future update to the Vegas software.
This small tutorial overview doesn't cover all
the points of what is new in Vegas, but it covers the majority of the ones
that you'll immediately notice. Be sure to look around for some of the
newer, smaller things such as the ability to display free storage space in
the Temp folder, or the ability to ignore fact chunks when rendering wav
files. If you decide to disable the Fact Chunk option, be sure to delete any
existing sfap0 files that might be on the system. I hope this window
into what's new in Sony Vegas 6 software helps you get going quickly. Watch
next for our updates on Sony DVD Architect 3.0!
- Happy editing,
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